Just plain hilarious. No suggestions, it'd ruin the style. It's just perfect. J-Pop Music, J-Pop Music... etc. That was funny. Did you say "panties" during that thing? Sure sounded like it.
Anyways, Curly Sam, Australia has more big things. Big Banana, Big Guitar, heck, a whole chain of monuments with the word "Big." Sadly, though, The Big Banana is just a statue. It's not real. Don't eat it.
Amazing, let's see more.
You know who you remind me of? Shikamaru from Naruto. Why (oh boy do I sound stupid here), you ask? Because you have a whole lotta talent, but you don't seem to like it. This to-be series is amazing... you seriously need to consider making a second, third, fourth, whatever. Just continue it!
This animation is what animating is all about. Nearly perfect. The only flaw I find is the swords at a perspective. Sure, it's a little thing, but it kinda bugs me to see you just squashed the sword. Oh and, the main character looks exactly like Yoh Asukura from Shaman King.
This game is just plain hilarious. Having itty bitty little balls of whatever killing each other with whatever they can find. Personally, I like making a baseball bat-only game on the sumo stage. Awesome fun. Next time, however, make it multiplayer-able, perhaps online if you can.
This game was great. It was exactly like Battle for Gondor, except with a story and you can fight with troops. I can understand that a direct transition to fight with your troops can cause some bugs, but it's not like you can't fix em. Make the Health Bar on the HUD, or on a upper layer. Also, add some depth to the thing. You were always on a lower layer than the enemies. Make it so the greater the y value of something, the smaller depth it gets. Also, the enemies are all in a straight line. More dynamics? Moreover, I don't like the way you did the sword swip. The enemy has to be hitTesting the sword to get hit, right? Try instead of using your current method, try making something like if the x value between the target at you is... I dunno, 100, you're facing the enemy, and the y difference is less than 35 or something. That way, you can attack enemies when they're below you, and not when they're super-above you.
Good with a few flaws
I think I might be the only one that LIKES the recoil. It adds to the challenge of the game as well as some realism. The graphics were near perfection, but what I didn't like was that some of the old heads and bodies were gone. There goes my New Wave with a Black Tux. The other flaw is that enemies don't appear on top of roofs. I can understand that this may be a challenge, but try to do that next time. Other than those, this game rocks. Keep 'em coming.
This song rocked...ish. If there was more rock, it'd rock. If that made any sense, good for you. I can tell that this is a peaceful song and can't have any strong guitars, but whatever. Something felt missing. Oh also, try doing the Final Fantasy 7 Boss Battle theme.
I wanted to make this a peaceful, relaxing song, kind of what I'd expect to feel in the Fairy's Fountain. A heavier version is in the works, patience.
But I've seen much better from you (like your MM3). This was cool, but I didn't hear much guitar, and it came in at random times. The string(s) were a bit too loud in a strange way, maybe if you had more guitar and softer strings, that'd be really cool.
Yeah, as I said, I didn't do much to this one. The guitars come in the same place they do in the SNES version of this song. I might re-do this one some day. Thanks for the review.
I agree, this kicks Stage 3-1's rear. The guitars sounded strange and the drum just didn't sound right. Well, whenever my buddy desides to play this, I'm sure that this will be one we'll look up to. Not fricken stage3-1.
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