00:00
00:00
View Profile SNOWmanx

22 Game Reviews

6 w/ Responses

Amazing!

This game is just plain hilarious. Having itty bitty little balls of whatever killing each other with whatever they can find. Personally, I like making a baseball bat-only game on the sumo stage. Awesome fun. Next time, however, make it multiplayer-able, perhaps online if you can.

Great but...

This game was great. It was exactly like Battle for Gondor, except with a story and you can fight with troops. I can understand that a direct transition to fight with your troops can cause some bugs, but it's not like you can't fix em. Make the Health Bar on the HUD, or on a upper layer. Also, add some depth to the thing. You were always on a lower layer than the enemies. Make it so the greater the y value of something, the smaller depth it gets. Also, the enemies are all in a straight line. More dynamics? Moreover, I don't like the way you did the sword swip. The enemy has to be hitTesting the sword to get hit, right? Try instead of using your current method, try making something like if the x value between the target at you is... I dunno, 100, you're facing the enemy, and the y difference is less than 35 or something. That way, you can attack enemies when they're below you, and not when they're super-above you.

Good with a few flaws

I think I might be the only one that LIKES the recoil. It adds to the challenge of the game as well as some realism. The graphics were near perfection, but what I didn't like was that some of the old heads and bodies were gone. There goes my New Wave with a Black Tux. The other flaw is that enemies don't appear on top of roofs. I can understand that this may be a challenge, but try to do that next time. Other than those, this game rocks. Keep 'em coming.

OK...

The game was short and OK, but a bit... easy. Well, it's for a little kid, so yah. Nice Alloy cameo though. He owned anything. Next time you make a game, keep this in mind. Don't make the kid hump air. It's very... disturbing.

MindChamber responds:

yah, it was my attempt at a kid swaying in place.. kinda like a kid with too much energy. didnt come out as planned tho.

Decent

This is a decent Katamari remake, but could use some iffing. Usually with vectors, it lags a LOT! Might I recommend using bitmaps for the people, it may increase size, but it reduces lag. Also, make a bigger area and collision! If you want to put something in (besides streets), make them pick up-able. The Katamari controls would be good, too. I missed the speed up. Also, it felt like I was going so slow, I was going backwards. Try making the speed relevant to the size. That's all I can say to you, I just hope you make it better next time!

Foreverkul responds:

Thanks you the suggestions and support :D
I know it lags a lot and converting all the things into bitmaps would take time.

Nice work!

This game is da bomb. Don't we all hate Metools? The reason why I gave you a 9 on graphics is because I know with sprites it's hard to blend the older pre-Megaman 6 or so with the post-Megaman 6 sprites. But it just sort of messes up the feel. Other than that, it's good. It would've been better to use just Battle Network Sprites or something.

PS: The dude's name IS Fireman. Stupid 4kids (I think) or some other dubbing place renamed him to Torchman. Don't trust the TV!

Great

The best shooter on NG. Here's a bug though. You can tab-cheat to use the swords.

Chapter 3: The things that lawyers never tell.

Male

Student

Cupertino, CA

Joined on 6/22/05

Level:
5
Exp Points:
235 / 280
Exp Rank:
> 100,000
Vote Power:
4.34 votes
Rank:
Town Watch
Global Rank:
59,456
Blams:
97
Saves:
33
B/P Bonus:
2%
Whistle:
Normal